About Me:
In my school I took part in a production pipeline, where I learned much about how to cover deadlines and keep the pipeline efficient.
My experience grew as I helped other students to solve their Problems and improved on my own Projects.
What brought me to CG?
A long time of computer Education and IT-experience brought me to CG.
I like to work long houres on my projects to get the best result possible.
I like to work long houres on my projects to get the best result possible.
Where did I get my knowlage from?
After I have been to "Berufskolleg Dieringhausen", I studied at "Pixl Visn Media Arts Academy".
Here I was tought by artists like Lee Lanier (Modeling), Jonathan Symmonds (Animation), Jon Tojek (Lighting), Sharmishtha Sohoni / Rosa Farre (Compositing), Peter Grend (Effects), Giora Eshkol (Creative Education), Igor Stefanovic (Rigging). They told us much about how to use the programs the best way.
Here I was tought by artists like Lee Lanier (Modeling), Jonathan Symmonds (Animation), Jon Tojek (Lighting), Sharmishtha Sohoni / Rosa Farre (Compositing), Peter Grend (Effects), Giora Eshkol (Creative Education), Igor Stefanovic (Rigging). They told us much about how to use the programs the best way.
What I like the most about working as an Artist?
Altho working as an Artist might be stressful sometimes, for me it is one of the coolest things in the world to put my time and effort in creating thing wich exite or entertain people.
Maybe the best thing in working as an CG-Artist is working with ohter highly skilled artists on a big project, that in the end becomes something amazing.
Maybe the best thing in working as an CG-Artist is working with ohter highly skilled artists on a big project, that in the end becomes something amazing.
What is my motivation?
I love to exite and entertain people, so I always try to create something, that is special and interesting and the challenge of getting the best looking result out of nothing is one of the greatest motivations for me!
Working long houres for a long time is hard, but when I see the result of that whole long time of putting work into a project, I always see that it was worth it.
Working long houres for a long time is hard, but when I see the result of that whole long time of putting work into a project, I always see that it was worth it.
What is my goal?
My goal is to get more experience in working as an artist in the 3D-industry. I'd love to work on big projects with an amazing result in the end.